Well, first of all, I think this whole magazine idea is absolutely brilliant. I fell in love with it instantly. Also, instead of just talking about games in a generic way, reviewing them under different unique segments is really cool. 'The yap trap' is definitely my favorite part. The 'Guest edition' is also a great touch. I mean, even though I wasn't really old enough to experience the prime era of gaming magazines,
-I used to buy and read them every few months when I was a kid, and this perfectly captures the vibe of those times. Even though the games mentioned aren't exactly my style, I really enjoy reading the reviews because I think you're doing a killer job with the writing.
By the way, about issue 13. I haven't played Hollow Knight. (I mean, I checked it out for an hour or two, but it wasn't really my thing.) I totally agree with this final boss bullshit. I love a good challenge in games, but when that difficulty is artificial, it gets seriously frustrating. Like, why are you testing me again with something I already proved I could beat? It's a total waste of time-
-Reminds me of Ninja Gaiden, for example. The bosses are cool and fun. But every time you die, the game throws you so far back that you're already exhausted by the time you reach the boss again, plus you totally forget their pattern. Just some bullshit done purely for the sake of being hard. And from what I’ve heard, I think they completely overdid that exact same shit in siksong too.
I see, glad you enjoy! Funny that you mention Ninja Gaiden, I don't know if you've read Issue #4 or not but there's a review of it in there lmao, I'm not very fond of that game either.
Nice, glad you like it! Any particular thoughts? I just read your recent archive thingy, I like the strange glitchy photo you took with that camera.
Well, first of all, I think this whole magazine idea is absolutely brilliant. I fell in love with it instantly. Also, instead of just talking about games in a generic way, reviewing them under different unique segments is really cool. 'The yap trap' is definitely my favorite part. The 'Guest edition' is also a great touch. I mean, even though I wasn't really old enough to experience the prime era of gaming magazines,
-I used to buy and read them every few months when I was a kid, and this perfectly captures the vibe of those times. Even though the games mentioned aren't exactly my style, I really enjoy reading the reviews because I think you're doing a killer job with the writing.
By the way, about issue 13. I haven't played Hollow Knight. (I mean, I checked it out for an hour or two, but it wasn't really my thing.) I totally agree with this final boss bullshit. I love a good challenge in games, but when that difficulty is artificial, it gets seriously frustrating. Like, why are you testing me again with something I already proved I could beat? It's a total waste of time-
-Reminds me of Ninja Gaiden, for example. The bosses are cool and fun. But every time you die, the game throws you so far back that you're already exhausted by the time you reach the boss again, plus you totally forget their pattern. Just some bullshit done purely for the sake of being hard. And from what I’ve heard, I think they completely overdid that exact same shit in siksong too.
I see, glad you enjoy! Funny that you mention Ninja Gaiden, I don't know if you've read Issue #4 or not but there's a review of it in there lmao, I'm not very fond of that game either.
Ye, I sure will check out other issues as well. For sure.